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Fixed community reported crashes which would occur in Multiplayer after switching the game to Survival Mode and continuing normal gameplay.It also occurs to a lesser degree, depending on the camera angle, on Medium Storage Silo and Extra Large Storage. It’s most prevalent on Figurine Platform, Medium Storage, and Large Platform C. This is especially noticeable when slots appear in a grid pattern. Target pins connecting T1 items on T1 slots are still having issues with selecting platform or storage instead of the slot if there’s another T1 slot closer to the camera.The Achievement is earnable in single player and peer-to-peer multiplayer games. We are continuing work on this issue and hope to have it fixed as soon as possible. The Wanderer’s Way Achievement is still not earnable on Dedicated Servers.If slotted while on the input setting, it should work as intended. When a Resource Canister is attached to the Auto Extractor while set to output and then switched while slotted, the canister will not autofill it’s first resource.The following are still known issues as of version 1.14.71.0: Various optimizations and stability fixes, including a number of crashes listed in the bugs section. New Limited Time Bundle - FLOWER POWER. Go Green and recharge your look with this garden-inspired set.Īvailable in EXO Outfitters until Sept 7, 2020. New Suit – The Scout Suit! Our new Astroneer suit has a very resourceful spirit ? You can then send commands to the server to remotely manage it.
#AUTOMATION GAME UPDATE PASSWORD#
Replace the password with whatever you wish. In AstroServerSettings.ini, add the following lines: To do so, you must enable it by setting a password: You can now manage your server via an RCON port. Players are now able to rotate their Astroneer in the Customization menu and EXO Outfitters menu, both in and out of game.Extra Large Arch Platform = XL Arch Sensor.Large Hoop Platform A/B = Large Hoop Sensor A/B.Large Ring Storage = Large Ring Sensors.The recreational canopy’s built-in fireworks replaced with a reaction slot.All reaction slots upgraded to include target pins.Auto-arm settings can now be toggled even when unpowered.Resource Canisters will complete partial resources in output slot, even when mode is changed during dispensing.
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(You can still manually delete a held segment pin.) Segment pins can no longer be placed when a segment is too long, to prevent accidental deletions.Segment cables now show their activation flow when highlighted, and which segments are affected by removing a segment pin.Targeting an item with a target pin, storage sensor, or battery sensor will now outline all items affected, not just the item directly targeted.Improved Sensor/Repeater UI It’s now easier to visualize your sensor and repeater setups. When repeat is on, the module will continue to produce the selected recipe as long as it has power and the necessary ingredients. Repeating Added to Production Modules Production modules can now be set to repeat via their control panels. Large Active Storage: A convertable storage unit with slots that can be activated via repeaters! Use this for your lightboard setups or anything else you can think up! Medium Gas Canister: Hold 160 units of a single atmospheric resource
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XL Sensor Hoop B: Activates targeted items when certain objects pass through its sensor zone XL Sensor Hoop A: Activates targeted items when certain objects pass through its sensor zone Medium Sensor Arch: Activates targeted items when certain objects pass through its sensor zone Motion Sensors: New Platforms that sense when a player or vehicle passes through them! Also the original sensor items have caught up with their newer siblings! Power Switch: Toggles the flow through a single power lineĬount Repeater: When activated a specified number of times, also activates any targeted itemsĭelay Repeater: When activated, also activates any targeted items after a specified delay
#AUTOMATION GAME UPDATE UPDATE#
New Items: we’ve expanded on the Automation Update with a bunch of new items to improve your production lines and support more complex activation logic.